Playtest Pilot runs structured playtests with genre-matched players and turns recorded gameplay, survey data, and player behaviour into a clear insight report, so you know exactly what real players struggle with before your next demo, Steam Next Fest, or publisher pitch goes public.
Players are not sure where to go next.
Player wanders past the first objective without interacting.
After months of development, it becomes hard to see your game like a first-time player. Objectives feel obvious. Mechanics feel natural. UI labels make sense because your team already knows what they mean.
But new players bring no context. They miss prompts, misunderstand goals, overlook key information, and sometimes lose interest before they reach the best parts of your game.
Not knowing where to go
Players wander without understanding the objective or next step.
Missing the objective
Key goals get overlooked entirely, even when displayed on screen.
Missing interactables
Objects and triggers players can interact with go completely unnoticed.
Understanding mechanics too late
Core systems click only after players have already disengaged.
A fixed-scope playtest for indie developers preparing a demo, milestone, or launch.
Introductory package · Fixed scope
What we need from you
We handle everything else: recruitment, sessions, evidence review, and report delivery. You do not need to attend sessions or watch any recordings.
Report guarantee: If your report does not include at least 3 evidence-backed priority findings, we will add a focused follow-up review at no extra cost.
Introductory fixed-scope package. Additional testers, longer sessions, full recording delivery, or a debrief call may require a custom quote.
Best for playable PC builds where you need to understand onboarding, clarity, pacing, difficulty, or early engagement.
Preparing a public demo
Know what lands before your first public audience sees it.
Steam Next Fest
Validate your demo before thousands of players go live with it.
Publisher or investor pitch
Evidence that your game resonates with real players, not just your team.
Kickstarter demo or launch
Build backer confidence with feedback-driven improvements before you go live.
Early access update
See how your existing audience responds to new content or changes.
First-time player onboarding review
Find where new players lose the thread in your opening minutes.
A cosy sim player, a roguelite player, and a tactical RPG player bring different expectations. If the wrong players test your game, you can end up with feedback that is technically honest but commercially misleading.
Playtest Pilot matches your build with players who actively play your genre, so the feedback is closer to the audience you are trying to reach.
Genres currently in our tester pool
Genres outside current coverage may require a custom arrangement. We will always let you know before confirming a booking.
A few things developers usually ask before booking.
Playable PC builds for teams preparing demos, milestones, early access updates, publisher pitches, Steam Next Fest, or launch.
Testers sign NDAs before receiving access to unreleased builds. Build access, footage, and feedback are handled confidentially.
No. This is player experience playtesting. Severe bugs may be noted if they affect the session, but the focus is clarity, onboarding, friction, pacing, and player understanding.
The target is around 7 days after sessions are completed. Final timing depends on scope, build access, and tester availability.
Share your build, milestone, and main questions. We confirm fit within 24 hours and handle everything else.
A focused playtesting package for teams preparing a playable PC build before a demo, milestone, Steam Next Fest, publisher pitch, early access update, or launch.
Playtest Pilot is run directly by its founder, with experience in the games industry including time at Rockstar Games and Ubisoft. Every project is personally reviewed and managed from intake to delivery. Reports are human-reviewed before they reach you.
We handle recruitment, sessions, evidence review, and report delivery. You receive clear findings backed by real player data.
Genre-matched players
10 players selected for genre fit and recording readiness.
Recorded gameplay
Full session recordings captured with audio.
Player survey
Structured surveys completed after each session.
Curated clips
Key moments with timestamps. No need to watch every recording.
Insight report
Human-reviewed findings backed by player behaviour and evidence.
Priority friction list
Player-facing issues ranked by frequency and impact.
Six steps, a clear timeline, and no surprises. You always know where things stand.
Submit project details
Share your game, genre, build version, milestone, and what you most want to understand from players. The more context you give us, the sharper the test we can design.
Confirm scope and fit
We review your submission, confirm that Playtest Pilot is a good fit, agree on the core questions the test should answer, and lock in the session scope before anything is booked.
Recruit genre-matched players
We handpick 10 players from our verified pool who match your genre, target audience, and platform. Players are selected based on active gameplay habits, not just self-reported preferences. Our pool currently spans roguelites, cosy sims, strategy, horror, RPGs, survival games, platformers, and puzzle games. Players are briefed on the session format and confirmed before any sessions begin.
Run sessions
Players each complete a structured 45-minute session, playing your build with screen and audio recording enabled. Each player then completes a post-session survey. You do not need to be present. If a severe friction pattern or blocker emerges across multiple players during testing, we flag it before the final report.
Analyse the evidence
We review all recordings, identify repeated friction points, curate the most relevant clips with timestamps, cross-reference survey patterns, and write up prioritised findings with supporting evidence.
Receive your report
You receive a structured report with an executive summary, priority findings, issue evidence table, curated clips with timestamps, survey results, and clear action items for your next build. Delivered within approximately 7 days of sessions starting, once build access and availability are confirmed.
When a player says they were confused, that is useful context. When 7 of 10 players miss the same objective marker, that is a finding worth acting on.
The report connects what players said with what they actually did, with survey responses supported by gameplay clips, timestamps, and repeated patterns across multiple sessions.
What players did, and where they hesitated
What they missed, repeated, or misunderstood
Which issues appeared across multiple players
Supported by clips, surveys, and timestamps
Opinion
"I was a bit confused about where to go."
Useful as individual context. Hard to prioritise without knowing how common it is.
Behaviour
7 of 10 players missed the objective marker.
Supported by 5 gameplay clips, 6 survey mentions, and repeated observed player behaviour.
Fixed scope, fixed price. No guesswork on what's included.
Introductory package
What we need from you
We handle everything else: recruitment, sessions, evidence review, and report delivery. You do not need to attend sessions or watch any recordings.
Best for: Playable PC builds preparing for a demo, milestone, Steam Next Fest, early access update, or launch.
Report guarantee: If your report does not include at least 3 evidence-backed priority findings, we will add a focused follow-up review at no extra cost.
Final scope and timing confirmed before booking. Additional testers, longer sessions, full recording delivery, or a debrief call may require a custom quote.
If something isn't covered here, you can ask when you submit your booking request.
No. This is player experience playtesting. The focus is onboarding, clarity, engagement, pacing, difficulty, friction, and player understanding. Severe bugs may be noted if they affect the session, but bug finding is not the service.
Yes. Testers must sign an NDA before receiving access to any unreleased build.
No. You need a playable PC build with enough content to support the agreed session length. Vertical slices, demos, early access builds, and milestone builds all work.
Yes. Before testing begins, we define the main questions you want answered. You can direct the focus toward onboarding, pacing, clarity, engagement, or any specific area of concern.
Not always. Our tester pool currently covers roguelites, cosy sims, strategy, horror, RPGs, survival games, platformers, and puzzle games. Players are selected based on active gameplay habits, not just self-reported preferences. If we cannot recruit suitable players for your genre, we will let you know before taking the booking. We would rather be honest about fit than run a playtest with the wrong players.
The standard package includes curated clips and timestamps. Full recordings can be made available depending on scope, upload requirements, and file size. This can be discussed when confirming your playtest plan.
The target is approximately 7 days from the start of testing, once build access and tester availability are confirmed. We aim to deliver ahead of that where possible. If a severe blocker appears during sessions, we flag it before the final report so you are not waiting the full period to act on a critical issue.
If a tester experiences a technical issue that prevents a valid session, they will be replaced. You are guaranteed 10 completed sessions for every playtest.
Findings are based on repeated player behaviour, survey data, and supporting evidence. A single comment from one player is not treated as a priority finding unless it is supported by wider patterns across multiple sessions.
PC builds only at launch. Console and mobile testing are not available at this stage.
Build access, footage, survey responses, and report materials are handled confidentially. All testers sign NDAs before accessing unreleased builds.
No. AI may support transcription, clustering, and evidence organisation. Final findings, priorities, and recommendations are reviewed by Playtest Pilot before delivery.
Share your build and goals. We confirm fit within 24 hours and handle everything else.
This report for Emberwake Hollow v0.3.2 is fictional but representative. Every Player Insight Playtest delivers the same depth of evidence, analysis, and guidance.
All player data and game details are fictional and created for illustration purposes only.
Every Player Insight Playtest uses the same structure: evidence-backed findings, curated clips, survey data, and clear action items. Scope and timing confirmed before booking.
Playtest Pilot recruits passionate gamers to test unreleased indie PC games. You play, record your session, share honest feedback, and get paid for it.
No lengthy commitments. No complex setup. Each session is straightforward and paid on completion.
Play the game
Play an unreleased PC game for 45 minutes.
Record your screen
Record your screen and audio as you play.
Give your verdict
Answer a post-session survey honestly.
Get paid
Get paid after each completed session.
We do not accept testers based on form answers alone. Every applicant goes through a structured review before being added to the active pool.
Application review
We read every application by hand. Answers are reviewed for genuine player perspective, not just genre knowledge. Rushed or generic responses do not advance.
Short recording test
Shortlisted applicants complete a brief recording exercise. We review both the recording quality and how clearly they articulate what they experienced during play.
Mock survey
Applicants complete a short practice survey, the same format used in live sessions. We score responses for specificity, accuracy, and the quality of reasoning given.
What we score in each step
Each category is scored 1 to 5. Testers need an average of 4 or higher across all five to be used for client projects.
No random assignments. Tell us what you play and we'll match you with games in the genres you love.
Being a Playtest Pilot tester means joining an invite-only Discord community. It's where upcoming playtests are announced, build links are shared, and testers connect between sessions.
First to know
Upcoming playtests in your genres are announced in the server before anywhere else.
Build links posted directly
When you're confirmed for a session, the build download link is shared in the server.
Community of testers
Connect and chat with other testers who love gaming as much as you do.
Private by default
The server is invite-only and stays that way. You earn your spot by being accepted as a tester.
Everything you need to know about how testing works.
Every session pays the same flat fee. You'll see the rate when you're invited to a session.
Testers are matched to specific projects based on genre fit and availability. You may be invited quickly or wait a few weeks depending on what playtests are coming up.
Sessions are 45 minutes. Factor in a short setup check before you start and a post-session survey afterwards. The full commitment per session is usually under an hour.
Unreleased indie PC games, matched to the genres you listed in your application. We do not assign testers to games outside their stated preferences.
We review every application by hand. If you're a good fit for Playtest Pilot, we'll reach out via email and invite you to the private Discord. Not every applicant is accepted immediately.
Our private Discord is a community for accepted testers. Playtest information, session details, and build links are posted there. It's also a place to hang out with other testers between sessions.
No. We recruit testers at every level. Developers need to understand how players of all backgrounds experience their game, not just veterans. Honest, specific feedback is worth far more than skill.
Yes, every time. You will sign a confidentiality agreement before receiving access to any build. Content from sessions must not be shared, streamed, or posted anywhere.
We review every application by hand. If you're a good fit for Playtest Pilot, we'll be in touch.
We run structured playtests for indie PC games and deliver a full insight report. See a sample or get in touch.
Tell us about your game in the form below. We'll reach out within 48 hours to discuss next steps. No commitment until you approve the plan.
No payment required upfront. We confirm scope and availability before anything is confirmed.
Submit the form below
Tell us about your game and what you want to learn from the playtest.
We reply within 48 hours
We confirm session timeline and discuss next steps before anything is booked.
Playtest run, report delivered
10 players test your build. Your report arrives within approximately 7 days of sessions starting.
Every field helps us match the right players and structure the right playtest for your build.
Last updated August 5, 2026 · Applies to www.playtestpilot.com
Playtest Pilot ("we", "us") is an independently operated playtesting service, run as an unregistered sole proprietorship by an individual based in Italy. For the purposes of the EU General Data Protection Regulation (GDPR), we are the data controller of the personal data described in this policy.
You can reach us at playtestpilotbusiness@gmail.com for any question about this policy or your personal data.
We only collect personal data that you choose to give us, through one of two forms on this site.
Tester applications. Full name, email address, Discord username, country and time zone, favourite genres, PC specifications, recording setup, microphone availability, recent games played, weekly availability, your answer to our screening question, and, optionally, your Steam profile URL and previous testing experience. The form also records your confirmation that you are 18 or older and your acknowledgement of our confidentiality requirements.
Playtest bookings. Your name and email address, and, optionally, your studio or team name, plus details about your game (title, genre, development stage, description, playtest goals, preferred timeline, and any additional notes you choose to share).
If you're accepted as a tester, we may later ask for additional details needed to run and pay for a session, such as a payment email address; this is collected separately, outside these forms, at that stage.
We do not knowingly collect any special category data (for example, health, political opinions, or religious beliefs) through these forms, and ask that you avoid including such details in free-text answers.
| Purpose | Legal basis (GDPR Art. 6) |
|---|---|
| Reviewing and responding to tester applications | Steps taken at your request before a potential agreement, and our legitimate interest in recruiting suitable testers |
| Managing playtest booking inquiries and delivering the service | Performance of a contract, or steps taken at your request before entering one |
| Communicating with you about your application or booking | Legitimate interest in responding to your inquiry |
| Enforcing confidentiality/NDA obligations over unreleased game content | Legitimate interest of Playtest Pilot and our client developers |
| Keeping records for tax, accounting, and legal purposes | Legal obligation |
We do not use your personal data for automated decision-making or profiling that produces legal or similarly significant effects.
We keep the number of parties who see your data as small as possible.
We do not sell your personal data, and we do not share it with third parties for their own marketing purposes.
Web3Forms and Google may process data on servers located outside the European Economic Area, including in the United States. Where this happens, we rely on the safeguards those providers put in place, such as the EU-U.S. Data Privacy Framework or Standard Contractual Clauses. You can review their own privacy documentation at web3forms.com/privacy and policies.google.com/privacy.
We keep tester application and playtest booking data for 24 months after your last contact with us (for example, the date of your application, your last booking, or your last reply to us), after which it's deleted or anonymised, unless we're required to keep it longer for legal or accounting reasons, or you ask us to delete it sooner.
Under the GDPR, you have the right to:
To exercise any of these rights, email playtestpilotbusiness@gmail.com. We'll respond within one month, as required by law.
This site does not use analytics, advertising, or tracking cookies. The only browser storage we use is a single local-storage entry that remembers whether you've dismissed the cookie notice at the bottom of the page; it contains no personal data, is never sent to a server, and is strictly necessary for the notice to work, so it doesn't require consent under the ePrivacy rules.
If we ever add analytics or other non-essential cookies in the future, we'll update this policy and ask for your consent first.
Playtest Pilot is not directed at children. Testers must confirm they are 18 or older before applying, and we don't knowingly collect personal data from anyone under 18.
We take reasonable technical and organisational measures to protect your data, including limiting access to it and using reputable third-party providers for form handling. No method of transmission or storage is completely secure, so we can't guarantee absolute security.
We may update this policy from time to time. Material changes will be reflected by updating the "last updated" date at the top of this page.
For anything related to this policy or your personal data, email playtestpilotbusiness@gmail.com.
Last updated August 5, 2026 · Applies to www.playtestpilot.com
By submitting a tester application, submitting a playtest booking request, or otherwise using this site, you agree to these Terms of Service. If you don't agree, please don't use the site or its forms.
Playtest Pilot connects indie PC game developers with genre-matched players for structured playtesting sessions. Our standard package, the Player Insight Playtest, includes 10 genre-matched players, 45-minute recorded sessions, and a written report delivered within approximately 7 days of sessions starting, for a listed price of €499. Exact scope, timeline, and pricing for any engagement are confirmed directly with you before work begins, and may differ from the standard package based on your game and requirements.
You must be 18 or older to apply as a tester or to book a playtest. By applying or booking, you confirm the information you provide is accurate, and that you have the right to submit it, for example that you're authorised to share the game or build being tested.
Submitting the booking form is a request, not a confirmed order. No contract or payment obligation is formed until we've reviewed your submission and confirmed scope, timeline, and price with you directly, typically within 48 hours.
No payment is required to submit a booking request. Once scope and pricing are confirmed, we'll agree payment terms and method with you directly before sessions are scheduled.
Either party may request to reschedule a confirmed playtest with reasonable notice. Specific cancellation and refund terms, if any, are confirmed in writing at the time of booking.
Accepted testers are paid per completed session; payment amount and method are confirmed before each session. Testers are independent participants, not employees, contractors, or agents of Playtest Pilot or of any developer whose game they test. We expect testers to provide honest, good-faith feedback, and to complete sessions they've committed to or give reasonable notice if they can't.
Games, builds, and materials shared with testers are confidential. Testers must sign a confidentiality agreement (NDA) before accessing any unreleased build, and must not disclose, stream, record outside the official session, publish, or otherwise share any information about a game they've tested, except with our and the developer's written permission.
Developers retain all rights to their game, builds, and related materials. Playtest Pilot retains rights to its report format and methodology, but the findings and content of your report are for your use. Session recordings are used only to prepare your report and for internal quality review, and are not published or shared beyond that without your consent.
Playtesting feedback and reports reflect the opinions and experiences of individual testers. They're intended to help you understand player experience, but they aren't a guarantee of your game's future reception, sales, or review scores. The service is provided on an "as is" basis, and to the extent permitted by law, our liability for any claim relating to the service is limited to the fees you paid for the relevant engagement.
We may decline, pause, or discontinue an engagement, including for a breach of these terms, a violation of confidentiality obligations, or content we reasonably believe is unlawful or unsafe to test.
These terms are governed by the laws of Italy, without prejudice to any mandatory consumer-protection rights you may have under the law of your own country of residence if you're an EU consumer.
We may update these terms from time to time. Material changes will be reflected by updating the "last updated" date at the top of this page.
Questions about these terms? Email playtestpilotbusiness@gmail.com.